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How to play Loodie
The classic Jamaican board game. Get all four men Home before your opponent — simple as that!
Throw at least one 6 to bring a man from Base onto your OUT — that man is born. In Normal Mode, a new man may join your own Block already on OUT, but an opponent Block on your OUT prevents Birth. If another move can use the 6, Birth remains your choice.
Throw a 6 and you get another turn after you move. Keep the pressure on!
Move your men clockwise around the Track towards Home. No going back!
Land on an eligible single opponent man to kill it and send it back to Base. It must be born again to return.
Two or more of your own men on one square form a Block. Opponents must queue behind it and cannot land on or pass it, except through the Block Kills Block rule.
Your Block can Kill an opponent’s Block only when you throw doubles and the number on both dice exactly matches the number of squares between the two Blocks.
After passing the square labelled IN and turning towards Home, a man needs the exact number to finish. Too high? That man stays put.
The first player to get all four men Home wins! Well done!
If you have no legal moves, your turn is skipped automatically.
Two Dice!
Loodie uses two dice. You can move different men with each die value, or combine them for one man.
Turn on any Hard Mode rules you want to use in Regular games. Changes apply to new games.
0 Hard rules enabled
Use the left die before the right die whenever it has a legal move.
An opponent on a safe star blocks landing there unless that Man is marked.
If a legal Kill is available, you must take it.
A Man cannot be Born onto an occupied OUT Block, or with a second six on a bonus throw.
You cannot jump over your own Man on the main Track, except on safe stars.
A newly formed Block cannot be broken until your next turn.
A Block held in one position for three turns must move when a legal move is available.
Lock and Stop: A player—human or AI—must place two of their Men together on their own STOP/IN square before any of their Men can enter Home.
A Man cannot remain on a safe star when that Man has a legal move.
Doubles must move two different Men when possible.
A Man that Kills is marked until its owner completes their next turn and can be Killed on a safe star.
The fourth Man cannot be Born until one of your Men reaches Home.
Jamaican terms are shown first, followed by familiar traditional-Ludo equivalents. This glossary explains language only; it does not add rules.